

Landfall cards like Avenger of Zendikar and Rampaging Baloths are game-ending threats.If we dig deeper into the benefits of land ramp, we find a ton of cards that become more powerful as you put lands on the battlefield. Simple! Lands are generally the best source of ramp in Commander since most playgroups avoid land destruction but often run removal that can target non-land ramp, like Reclamation Sage to destroy a Sol Ring. More lands in play equals more mana to cast stuff. Its value at the surface is simply ramp: if you have more than one land in hand during your turn, you can play two of them.

The most straightforward benefit of The Gitrog Monster is allowing you to play an additional land on your turns. While its combat prowess is a sweet perk, that's not the main draw here. It's how The Gitrog Monster interacts with lands that makes this creature so powerful and exciting to build around. Let's break down the frog's land-based abilities and figure out the best ways to abuse them: A 6/6 creature for 5 mana is big, even in Commander, plus anything larger than it will still have to worry about deathtouch. The frog can kill with commander damage in 4 swings, or 3 swings if you increase its power by 1 (bringing it to 7). The Gitrog Monster is no slouch when it comes to combat. This time, we're back in Shadows over Innistrad to check out the most popular (and most powerful) commander to emerge from the set, The Gitrog Monster. Hey folks, welcome back to Budget Commander! Last time, we checked out how to build a cheap(ish) version of Archangel Avacyn.
